closest point embedding problems 5
Edit: found these in “Surface Techniques for Vortex Visualization”, Garth et al. 2004.
That bulb may be too complex.
Camera position for MeshLab
<!DOCTYPE ViewState>
<project>
<VCGCamera TranslationVector="-0.865113 -0.188515 -4.36142 1" LensDistortion="0 0" ViewportPx="2495 1498" PixelSizeMm="0.0369161 0.0369161" CenterPx="1247 749" FocalMm="633.292" RotationMatrix="1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 "/>
<ViewSettings NearPlane="998" TrackScale="9.6232" FarPlane="1029.86"/>
<Render Lighting="1" DoubleSideLighting="1" SelectedVert="1" ColorMode="0" SelectedFace="1" BackFaceCull="0" FancyLighting="0" DrawMode="5" TextureMode="0"/>
</project>
Original mesh:
Remove first 5000 points/faces, and highlight the next 10,000 to be removed.
Highlight next 10,000 to be removed.
Highlight next 10,000 to be removed.
Highlight next 10,000 to be removed.
Highlight next 10,000 to be removed.
Highlight next 10,000 to be removed.
Highlight next 10,000 to be removed.
Highlight next 10,000 to be removed.
Highlight next 10,000 to be removed.
Highlight next 10,000 to be removed.
Highlight next 10,000 to be removed.
Highlight next 10,000 to be removed.
Highlight next 10,000 to be removed.
Highlight next 10,000 to be removed.
Highlight next 10,000 to be removed.
Highlight next 10,000 to be removed.